Daniel Kronovet
Daniel Kronovet
@arrenv another product question is how to implement reputation decay, if at all. The idea is that the reputation given begins to decay as soon as it is submitted, so...
There is a hiccup in that approach, in that we may run into gas limits if the user waits a very long time to claim their tokens. Is some amount...
## Setup There are some details and edge cases around miner rewards which @area has asked me to look into in advance of this implementation. Here is a summary of...
## Continued After a little more work I believe I can show that any recycled CLNY will never create a total decay greater than the recycled CLNY itself, which means...
## Continued II Ok, I have an idea. ## Bookkeeping for miner rewards Ideally, we would like a few things: 1. Miner reputation to be about 1/4 (`P`) of the...
## Concluding conclusions TL;DR: everything can work out in the long run without needing a lever for minting CLNY, but a lot of that hinges on the developer incentive mechanism...
So, it seems like some of this analysis, while fun and interesting, was premature -- it doesn't look like a fixed minting rate is a top priority, and we can...
@area Ah good observation, I had not thought about the network/colony upgrade discrepancy. Perhaps we can add a version check in `installExtension` which will use `installations` for v6 colonies and...
It seems like it's more of a product question than a technical question, since "undeprecating" a skill amounts to little more than flipping a boolean.
Hey all, - Regarding managing the claim delay, I noticed this issue and addressed it in the PR to add Token & Hybrid voting (see [here](https://github.com/JoinColony/colonyNetwork/pull/915/files#diff-e15a0dda45e1020927e5bb043189b30679b55c32c7b539cbe99e20d0192caf5aR963)) - Regarding managing `payoutsWeCannotMake`...