Reinis Adovičs / kroko
Reinis Adovičs / kroko
@AidanRRR it makes sense to _transpile_. even if not using TS, one would use i.e. webpack to tree shake, use babel for ECMAScript stuff not available in Node (say [do...
> For production code yes, also for this devtool? Sure, you cannot avoid transpiling if you are using vanilla JS, but having some ECMA stage-x features that requires Babel for...
Reposting in right ticket. So... Doing ```ejs ``` in template will reveal structure such as this in 3.2.0 ``` ``` however in 4.x it generates ``` ``` thus in 4.0...
Sure, I know that the changes are for good, as you have explained it in the comment. Thanks for the great work! 🙇 Just to clarify - what does "not...
the question is whether schema should say that allowed _scale_ is [0;1] or [-1;1], the latter being because of "flipped" displacement texture. thus ```json "scale": { "type": "number", "description": "A...
> There's a different story available with parallax occlusion. Well, it's all about definitions I guess, where nobody has agreed on them strictly 😄 One could argue that _parallax occlusion_...
May I ask what is the final verdict on this?, by looking around in multiple threads it is unclear. I'm "colouring" vertices in Blender in separate (other than default _Col_)...
> It seems Blender is not exporting the colors as floating values Yep, Blender 2.91.2 vanilla exporter exports it in `Uint16Array` (@donmccurdy fork however in `Float32Array`) ant that's it. Noted...
> In my opinion, the suggestion in [#1232 (comment)](https://github.com/KhronosGroup/glTF-Blender-IO/issues/1232#issuecomment-704311864) is the most appropriate solution here. It would enable exporting scalar vertex weights as custom, linear vertex attributes. If anyone would...
> Thanks a lot! Did Blender export with Float32Array before or was it always Uint16Array? Not sure. Blender 2.91.2 vanilla exporter is setting `componentType` to `5123` which is `UNSIGNED_SHORT` (`FLOAT`...