krogovin
krogovin
The more depressing thing is to take an Android phone and look at the GLES vs Vulkan extensions. For example, on my cheap Nokia with a Qualcomm SoC, the feature...
Lets make this an extension very quickly after 1.0 release. It is a game changer for some situations.
I don't think that is a good way forward. Just as hardware drivers software, software pushes hardware too. OpenGL is littered with elements that are in core that started as...
For interlock, each of the targeted API's have this as extension: - Vulkan: VK_EXT_fragment_shader_interlock - Direct3D 12: https://microsoft.github.io/DirectX-Specs/d3d/RasterOrderViews.html - Metal as realized in iOS (I don't have a link offhand)....
Lets drop the discussion on OpenGL and the state of the drivers across the industry as it is not really relevant here (and I am sorry for brining it up...
> As far as "high-performance" is concerned, it's even recommended by Nvidia in their DX12 > advices that the app developer compare using ROVs to alternative approaches ... Here is...
If interlock is not exposed as an extension, then mobile devices dedicated tile memory or pixel local storage needs to be exposed. If one reads between the lines on those,...
Sighs. Pixel local storage and dedicated tile memory are not possible on a single desktop GPU because of their nature. Period. To do programmable blending without interlock or framebuffer fetch...
I really don't know if responding is helping any more but I will try one more time. As a warning, at one time in my career I did driver development...
Intel has the smallest performance loss from interlock compared to NVIDIA and AMD (though because of its architecture it also has greater scaling issues as well). The is my 2...