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An tiny, improved coroutine API for the Unity game engine.

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the script used to discard the result from the coroutine, now the result is saved and passed to the callback also, github marks the whole file as changes, i just...

i think IEnumerator CallWrapper() { yield return null; IEnumerator e = coroutine; while(running) { if(paused) yield return null; else { if(e != null && e.MoveNext()) { yield return e.Current; }...

Hey, I added a TaskPool, that allows you to control several tasks together.

Would be fantastic if you could add a license to this for some clarity over whether this can be used in commercial software