Unity-TaskManager
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An tiny, improved coroutine API for the Unity game engine.
the script used to discard the result from the coroutine, now the result is saved and passed to the callback also, github marks the whole file as changes, i just...
i think IEnumerator CallWrapper() { yield return null; IEnumerator e = coroutine; while(running) { if(paused) yield return null; else { if(e != null && e.MoveNext()) { yield return e.Current; }...
Hey, I added a TaskPool, that allows you to control several tasks together.
Would be fantastic if you could add a license to this for some clarity over whether this can be used in commercial software