az-aks-unreal-pixel-streaming
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Unreal Pixel Streaming on Azure Kubernetes Service(AKS)
The Unreal Pixel Streaming On Azure Kubernetes Service!
Referenece Repo to deploy Unreal Pixel Streaming on AKS
Build and Push Matchmaker,Signalling,TURN and Game Images
./docker-build.sh
Provision AKS Service on Azure
az group create --name pixel_group --location eastus
az aks create -g pixel_group -n uepixelstrm --enable-managed-identity --node-count 1 --enable-addons monitoring --enable-msi-auth-for-monitoring --generate-ssh-keys
Add a GPU nodepool
az aks nodepool add \
--resource-group pixel_group \
--cluster-name uepixelstrm \
--name gpunp \
--node-count 1 \
--node-vm-size Standard_NC12_Promo \
--node-taints sku=gpu:NoSchedule \
--aks-custom-headers UseGPUDedicatedVHD=true \
--node-osdisk-size 250 \
--mode User
Add a nodepool for TURN
az aks nodepool add \
--resource-group pixel_group \
--cluster-name uepixelstrm \
--name turnp \
--node-count 1 \
--node-vm-size Standard_F8s_v2 \
--node-taints sku=turn:NoSchedule \
--node-osdisk-size 250 \
--mode User \
--enable-node-public-ip
Deploy Pixel Streaming Services on AKS
kubectl apply -f aks-deploy.yaml
Autoscale Deployment of the Unreal Pixel Streaming On Azure Kubernetes Service!
This is reference implementation for autoscaling of signalling servers based on number of connected players.
Deploy Redis server to store realtime count of current connected palyers
kubectl run --image=bitnami/redis:latest --env="ALLOW_EMPTY_PASSWORD=yes" redis
kubectl expose pod redis --port=6379 --target-port=6379
Deploy Autoscaled Pixel Streaming Services on AKS
kubectl apply -f aks-deploy-autoscale.yaml
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