ammo.js
ammo.js copied to clipboard
rotation not what is set
Example:
const a = [-0.0000064798259700182825, -0.0013201627880334854, 0.0000027575993044592906, 0.9999991059303284]
const t = new Ammo.btTransform();
t.setIdentity();
t.setRotation(new Ammo.btQuaternion(a[0], a[1], a[2], a[3]));
const r = t.getRotation()
// a is (very slightly) not equal to [r.x(), r.y(), r.z(), r.w()]
Any suggestions would be welcome. Thanks!
Example:
const a = [-0.0000064798259700182825, -0.0013201627880334854, 0.0000027575993044592906, 0.9999991059303284] const t = new Ammo.btTransform(); t.setIdentity(); t.setRotation(new Ammo.btQuaternion(a[0], a[1], a[2], a[3])); const r = t.getRotation() // a is (very slightly) not equal to [r.x(), r.y(), r.z(), r.w()]Any suggestions would be welcome. Thanks!
const quat = new THREE.Quaternion(); quat.setFromUnitVectors(new THREE.Vector3(0, r++, 0), new THREE.Vector3( camDir.x, 0, camDir.z)); // for example
const ammoQuaternion = new Ammo.btQuaternion(quat.x, quat.y, quat.z, quat.w); let tempTransform = ball.userData.physicsBody.getWorldTransform(); tempTransform.setRotation(ammoQuaternion); ball.userData.physicsBody.setWorldTransform(tempTransform);
Ammo.destroy(ammoQuaternion);