Can't seem to make Ammo.btConvexTriangleMeshShape work properly
The title says it all. Although there is some dynamics (an object falls), all the rest is simply not happening (interaction with other objects in a normal way).
this is my code:
var triTransform = new Ammo.btTransform();
triTransform.setIdentity();
triTransform.setOrigin(new Ammo.btVector3(0, 3, 0));
var verti = [];
verti[0] = new Ammo.btVector3(-1.5, -.612, -.866);
verti[1] = new Ammo.btVector3(1.5, -.612, -.866);
verti[2] = new Ammo.btVector3(0, -.612, 1.732);
verti[3] = new Ammo.btVector3(0, 1.837, 0);
verti[0] = new Ammo.btVector3(0, 0, 0);
verti[1] = new Ammo.btVector3(1, 0, 0);
verti[2] = new Ammo.btVector3(.5, 0, 1);
verti[3] = new Ammo.btVector3(.5, 4, .5);
var triMesh = new Ammo.btTriangleMesh();
triMesh.addTriangle(verti[0], verti[1], verti[2], true);
triMesh.addTriangle(verti[1], verti[0], verti[3], true);
triMesh.addTriangle(verti[2], verti[1], verti[3], true);
triMesh.addTriangle(verti[0], verti[2], verti[3], true);
var triShape = new Ammo.btConvexTriangleMeshShape(triMesh, true);
this.shape1 = this.localCreateRigidBody(1, triTransform, triShape);
I am programming this in an environment made by schteppe (big ups for that really nice environment) so the motionstate and rigidbody are created in localCreateRigidBody, where a THREE object is linked to this as well.
In the C++ bullet written examples I see them using btHullShape when using the convextrianglemeshshape, this hullshape is missing in Ammo. Maybe this is where the problem lies? Elsewise I am lost...
Greetings Jesse
Try using btBvhTriangleMeshShape instead. I had similar issues. some shapes require to work with btBvhTriangleMeshShape and other with btConvexTriangleMeshShape. Those are my finsings in any case...