Kevin Ring
Kevin Ring
Thanks for the writeup @getinthedamnbox. I suspect if you scroll up further in the log, you'll see the Cesium for Unreal plugin isn't being loaded at all. Can you confirm...
Thanks @getinthedamnbox. Yeah that definitely doesn't sound like "normal" Android, at least. So we probably need a special build of cesium-native.
@gvindiol that message is only a warning. It will prevent automatic world origin rebasing from working, but you probably don't want that when running a server, anyway. Are you also...
Fixed in #957, closing.
@baothientran this is really interesting! The reduction in tiles for horizon views near the ground is quite impressive. And in some cases it actually does a _better_ job of preserving...
@yuanlei88 that is a very strange error, as it implies the editor has an invalid list of viewport clients. Can you tell us the steps you took that led up...
A simple but hacky solution to this is to add the geographic projection for the water mask before adding any other projections for overlays (currently we do the opposite, for...
Yeah, the water mask should become a raster overlay for sure. There's no good reason it's not already done other than we didn't get to it yet.
Cesium tiles are simply static meshes, though they're created and destroyed in a view-dependent manner. I think Nithin's question about frame rate might be highly relevant. Were you able to...
@nithinp7 can you please open a PR for the cesium-native side of this one?