dsda-doom
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This is a successor of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning and quality of life.
I usually like to not bother with saves as I feel it cheapens out the experience, but for particularly difficult maps I'd love to have convenient autosaves either at the...
WAD in question: https://www.doomworld.com/idgames/levels/doom2/megawads/strain Problematic fix: [strain-widefix.wad.zip](https://github.com/kraflab/dsda-doom/files/13843896/strain-widefix.wad.zip) How it looks in DSDA-Doom OpenGL mode:  How it shoudl actually look, and it looks like this in software mode and in...
This feature seems to only work for Doom. For Heretic, the crosshair seems to always be pink, and for Hexen it is red, no matter how much health you have.
Steps to reproduce: - have the setting `Status bar and menu appearance: fit to width` - run Heretic or Hexen - start a new game - press the end game...
Would it be possible to add bottom_center, left_center, right_center, top_center for hud element alignment, with positive and negative x and y values offsetting elements halfway from center to edge of...
Romero's Sigil II with Thorr's MP3 soundtrack crashes the game when I exit it: ``` mad_registersong succeed. bitrate 320000 samplerate 48000 The game has crashed! Please report the following information:...
This is part of an attempt I'm making to create a Flatpak port of DSDA-Doom to make it easier to install for more Linux users (see #460). This change has...
I've created a mostly complete Flatpak repository for DSDA-Doom. Flatpak is a system for packaging sandboxed Linux applications for easy installation. Flatpak packages are primarily uploaded and downloaded from [Flathub](https://flathub.org/),...
It would be nice to be able to mute audio output when Dsda-doom's window is not focused.
If ENDOOM is enabled, play a random sound on confirming a quit message as per vanilla behaviour.