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Fuzz filter renders some garbage pixels at 200p and 240p

Open thekovic opened this issue 6 months ago • 1 comments

I noticed this issue while directly comparing our fuzz with Chocolate Doom. Since we don't skip the last row of pixels when rendering the fuzz filter, it bleeds in the status bar or something else if status bar is disabled. For some reason, this is not happening when rendering at a higher resolution (640x400 and above).

Here's a video directly comparing with Chocolate Doom (status bar enabled):

https://github.com/user-attachments/assets/848abd2b-f21c-4893-9d47-933a896ee634

And here's a screenshot without status bar:

Image

thekovic avatar Jun 19 '25 12:06 thekovic

Happening on my end as well. Running the DSDA-Doom AppImage on Arch Linux. However, turning on Exclusive Fullscreen when fullscreen seems to disable the bleeding.

gunzblazincourier avatar Jul 06 '25 23:07 gunzblazincourier