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Weapon offset sometimes wrong in opengl mode

Open mooreye opened this issue 1 year ago • 0 comments

WAD in question: https://www.doomworld.com/idgames/levels/doom2/megawads/strain Problematic fix: strain-widefix.wad.zip

How it looks in DSDA-Doom OpenGL mode: rbQuFlP

How it shoudl actually look, and it looks like this in software mode and in other ports: crispy

mooreye avatar Jan 05 '24 15:01 mooreye