dsda-doom
dsda-doom copied to clipboard
Weapon offset sometimes wrong in opengl mode
WAD in question: https://www.doomworld.com/idgames/levels/doom2/megawads/strain Problematic fix: strain-widefix.wad.zip
How it looks in DSDA-Doom OpenGL mode:
How it shoudl actually look, and it looks like this in software mode and in other ports: