dsda-doom
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[GL] Map rendering bug omnibus
- [ ] Requiem MAP13 (some combination of map hole and missing bleeds)
- [ ] Doom II MAP21 (mapper goof)
- [ ] Eternal MAP28 (map hole)
- [ ] BTSX E2 MAP09 (bounding box culling issue?)
- [ ] BTSX E1 MAP01 (missing bleed)
- [ ] KDiKDiZD MAP15 (missing bleeds)
- [ ] SID MAP01 (missing flat bleeds, bad stencil wall bleed)
- [ ] Scythe MAP30 (map hole)
- [x] CChest2 MAP05 (bad stencil wall bleed)
- [ ] Scythe 2 MAP23 (map hole)
- [ ] Grove MAP01 (sky rendering/occlusion)
- [ ] HR2Final MAP01 (missing unintentional bleed)
- [ ] AV MAP01 (missing bleed)
- [ ] SKLHALL2 (map hole)
- [ ] Judgment MAP26 (???)