dsda-doom
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This is a successor of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning and quality of life.
If it helps, I've tested this in GZDoom, Eternity, Woof, Doom Retro and DSDA, and out of those the only ones with this issue were Woof, and DSDA (but only...
This PR adds a new "indexed" lightmode which emulates Doom's software lighting using PLAYPAL and COLORMAP, using Jazz Mickle's technique pioneered in [this article](https://github.com/jmickle66666666/DoomUnity). The intent is to make it...
Hey DSDA Doom team, There's a certain effect that I'd like do have working in all ports, but it seems that DSDA Doom and PrBoom+ ports are not consistent with...
I check the patch notes from time to time and 0.25 is shaping up to be a pretty major release... Would you consider adding zip archive support, too? I think...
I would hop on discord and ask the question there, but I don't have a discord account but I do have a github account, so here goes nothing (even if...
Linedef action 272 -- Transfer upper texture to tagged sector sky (flipped) Software mode, direction matches other ports including prboom+ GL mode:  OpenGL mode:  Example wad: [sky_direction.zip](https://github.com/kraflab/dsda-doom/files/14595149/sky_direction.zip)
Palette colour 4 in those games is near-black, while 255 is white.
Adds a couple of new cheat codes (and keybinds): `idexitn` -- exits the map normally, as if an exit linedef was used `idexits` -- exits the map to the secret...
1.When the video mode is software and exclusive fullscreen is yes, returning to the desktop during the game and then returning to the game will cause the mouse to malfunction....