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Try GPU-side lighting computation

Open kpreid opened this issue 13 years ago • 0 comments

We have successfully used emulated 3D textures to render lit geometry. Try stuffing the entire world's lighting in a texture and doing the light-update raycasting inside a fragment shader; if this is practical, it could greatly increase lighting update speed.

If the entire world doesn't fit, try copying the region around a block update instead.

kpreid avatar May 22 '12 20:05 kpreid