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Add shadowing demos
Add to the default world generation objects objects which produce significant shadows. This is tricky because of the high amount of diffuse reflection.
Possibilities:
- Make the outside illumination directional, so that any wall/bump casts a shadow. (Then add walls or bumps.)
- Opaque walls in city worldgen, so that there are less sunny rooms.
- An underground-caves or indoor world gen type.
- Trees with wide canopies.