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Mesh size limits

Open kpreid opened this issue 10 months ago • 1 comments

fuzz_mesh is hitting the fuzzer-imposed memory limit. We should place explicit limits on the maximum complexity of a mesh so that it not only doesn't hit the fuzzer limit, but is also reasonable for actual rendering.

kpreid avatar Apr 03 '24 04:04 kpreid

The fuzzer out-of-memory turned out to be not from mesh generation, but from generating a huge LightStorage::propagation_table. I fixed that by constraining the value in 217bd70ebc35931ece954910f92ad2169113559f. However, mesh size limits are still desirable.

kpreid avatar Apr 23 '24 19:04 kpreid