Kévin Petit
Kévin Petit
One of the cases we discussed was that of an application that does not bundle headers. Different environments could use a different released version of the headers, possibly with incompatible...
>Thanks for the fixes. What's the state of implementations on this? Is it ready to be merged now? Thanks for the review! As far as I'm aware there are two...
Closed by #664
Currently blocked on https://github.com/google/clspv/issues/1180
Next bug: https://github.com/google/clspv/issues/1192
More clspv bugs: - https://github.com/google/clspv/issues/1195 - https://github.com/google/clspv/issues/1196 - https://github.com/google/clspv/issues/1197
This looks like the issue https://github.com/kpet/clvk/pull/617 was attempting to fix. @rjodinchr Could you share the solution/workaround you've been using here?
@twaik It's not a proper solution but an acceptable temporary workaround. I'll merge the PR and re-open this issue afterwards.
Thanks for posting this! Looks about the same as what I'm seeing at my end.
Agree the shader looks correct after a quick scan. As tempting as it is to blame drivers, I am seeing failures across two Vulkan stacks and HW from 3 vendors...