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Support Vulkan/GL contexts

Open niclashoyer opened this issue 6 years ago • 0 comments

Cross posting this from https://github.com/gfx-rs/gfx/issues/3108

I'd like to explore what is needed to get hardware accelerated rendering from rust to libretro running. More information on the differences to framebuffer rendering is documented here: https://docs.libretro.com/development/cores/opengl-cores/

niclashoyer avatar Dec 16 '19 17:12 niclashoyer