kou_yeung
kou_yeung
mobile is support by unity ・InputField : from Unity2022.1 ・TMP_InputField : from Unity2023.2 if reproduction at new release. reopen it. thanks~
release a new version for fullscreen. [release](https://github.com/kou-yeung/WebGLInput/releases/tag/1.3.3) you can call WebGLSupport.WebGLWindow.SwitchFullscreen() from your app to switch fullscreen.
release a new version for fullscreen. [release](https://github.com/kou-yeung/WebGLInput/releases/tag/1.3.3) you can call WebGLSupport.WebGLWindow.SwitchFullscreen() from your app to switch fullscreen.
if reproduction at new release. reopen it. thanks~
mobile is support by unity ・InputField : from Unity2022.1 ・TMP_InputField : from Unity2023.2
If the input's font-size is a minimum of 16px the zoom in will not be triggered to begin with.
UNITY_2020_1_OR_NEWER is not reproduce close. ( use newer unity version.. sorry~ >
mobile is support by unity ・InputField : from Unity2022.1 ・TMP_InputField : from Unity2023.2
release a new version for fullscreen. [release](https://github.com/kou-yeung/WebGLInput/releases/tag/1.3.3) you can call WebGLSupport.WebGLWindow.SwitchFullscreen() from your app to switch fullscreen.
fixed from [1.2.3](https://github.com/kou-yeung/WebGLInput/tree/1.2.3)