WebGLInput
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IME for Unity WebGL
Using document.makefullscreen, the phenomenon that text is input backwards during unity full screen has been fixed. However, if document.makefullscreen is used, full screen results in black margins when the browser...
After interacting with an InputField (and then disabling the Inputfield), inputs through keyboard are not working anymore. For example before interacting with the InputField I am able to move a...
I use unity 2022.1.21, have a form in unity 2D with 2 input texts. When I type in the first input, it starts writing in the second one and when...
Something with using the custom `GetScreenCoordinates()` function in `CompareTo()` messes with Tab navigation due to bad `sort()`. I replaced the original `CompareTo()` function with: ``` // Get screen space coordinates...
Hi. Recently we updated the version of WebGLInput plugin used in our projects, from 1.3.1 to 1.4.0, to correct the backwards typing problem with fullscreen mode, but now we are...
I am implementing a feature where I can review historical inputs while typing. When I use the up and down keys to review the historical inputs, the input field on...
The plugin is great for supporting browser password saving, but when saving passwords only the password is saved without the username. This is because it only keeps one HTML`` active...
No support new input system , can add to support new input system ?
Maybe I am missing something, but with this component added to an input field, it is no longer possible to position the caret within the input text; instead all clicks...