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IME for Unity WebGL

Results 72 WebGLInput issues
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Is there any plans for UI builder support? New UI system on unity 2021 and above.

I test https://unityroom.com/games/webglinput It don't popup keyboard on IOS 15.4.1 and I build my project it same issue at Unity 2020.3.27f1, Unity 2020.3.13f Thank you.

After a user types on IOS/Safari the canvas size changes and the top of the game is cut off.

mobile

in #34. when input a long text. the text going invisible. workaround: disable text one frame. and enable it at next frame. but have flashing. try to fix it

when i clicked on my input field via mobile 📱 browser. it doesn't pop up my keyboard kindly help to fix that issue. i simply download repository from ur profile...

at fullscreen mode, i cant use button arrow ( left, right .. ) for move cursor to another words.

WebGLInputOnValueChange and WebGLInputOnEditEnd call `allocate(intArrayFromString(input.value), 'i8', ALLOC_NORMAL);`, which causes the error `Assertion failed: allocate no longer takes a type argument` on WebGL on Unity 2021.2.7. I don't really understand this...

If you use this project and clear an inputfield using code, the text is still in the HTML inputfield, causing desyncronisaition. Not only on mobile, also on desktop

As the title sais. It does work on iPhone, windows and android phones It doesn't work on safari on iPads, it does work on chrome on iPads. It seems this...

mobile

![image](https://user-images.githubusercontent.com/59883944/152423898-1d8a513d-71c1-4d9e-ab6e-e7bc58baf45f.png) I get this error when selecting the inputfield. I have an android phone and opened my own site with google chrome