WebGLInput
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Backwards typing in fullscreen mode
Hi! I am experiencing this odd bug that will make the typing inside of the input fields go backwards when the game is in fullscreen mode. For example if I need to type "hello", the input field will only make me type "olleh". Any idea of what could cause this issue?
I am also having this issue
Happens both in Edge and in Chrome.
Strangely, F11 works fine on both, but activating "fullscreen" through a Javascript button creates the issue.
Here is a demo game which can produce this issue: https://discretetom.github.io/CannonVsMosquito/
Looks like the cursor is locked at the beginning of the input field and can't be moved.
release a new version for fullscreen. release
you can call WebGLSupport.WebGLWindow.SwitchFullscreen() from your app to switch fullscreen.
if reproduction at new release. reopen it. thanks~