Kotmatross

Results 8 comments of Kotmatross

I was able to reproduce with a TNT block, apparently, this happens very rarely with all blocks, but always with liquids. (this does not happen if dynamic lighting is disabled)...

Is this fixable or do It need to completely rewrite the code of something? This is easy to reproduce with blocks, if you break them very often and immediately place...

> Another update: hodgepodge, tentatively, fixes the issue. I assume it's the openGL state error fixes that they have in the mod. I'd encourage anyone with the issue to drop...

Exactly the same, + FlyingCullers (not sure, but maybe CoreTweaks and bugtorch do something too)

Another update: this doesn't seem to be related to the phosphor backport at all, I just cut out everything related to phosphor from ArchaicFix, but the bug is still there....

Well, if the MC-129 fix is ​​known to cause the most significant flickering, might it be worth adding it to the config instead of using System.getProperty? Also, it seems that...

> How do you use the JVM flag? You can add archaicFix.disableMC129 to the environment variables with the true value , or you can add `-DarchaicFix.disableMC129=true` to the java arguments...