glm
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Docs don't mention it's a JVM-only project
I was quite excited to give this project a try in my small Kotlin/JS + WebGL side-project and I discovered very late that it depends on java.*
APIs.
I'm aware of issue #6, but an important first step before implementing multiplatform support, in my opinion, could be mentioning current state in the readme clearly.
Hey,
sorry for the late reply, but I'm currently working on it, you can read all in #6
Hey,
I just pushed the mp
branch for the multiplatform
it's still in WIP but it should be already usable
@elect86 Cool! I'll check it out when I have a free moment. I can't promise when that is, sadly 😞