Kostas Kougios
Kostas Kougios
@tgodzik , I tried and couldn't reproduce exactly but something similar happens to this repo of mine ( that I've created in the past for a different metals bug) https://github.com/kostaskougios/metals-bugs...
One thing I notice is that if I ctrl-space a non-imported class of my project, it is not recommended. But if I save the file and Cmd-. then the classes...
@tgodzik yes it works now, TCS(Ctrl-Space) does suggest TroopsClientState and TroopsClientNextState
ah ok thanks for the debugging hint, I was actually pressing cmd-; + cmd-f which reruns tests in debugging, I should be pressing cmd-; + f to just run them....
I am facing also this issue when I run tests within vscode. I've created a public github repo where the issue can be reproduced: - clone https://github.com/kostaskougios/metals-bugs.git - open the...
> @kostaskougios how many time do you run it? It doesn't seem to run out of memory for me 🤔 In my box it starts bloop.Server with 3GB of ram....
EDIT: thinking a bit more about it, I start godot by redirecting it's output to a log file but I guess my game doesn't start with this redirection, so I...
I've redirected the in-game godot log to /tmp/godot.log but it doesn't print any leaks when I cmd-Q: ``` ==> /tmp/godot.log
@jsbeckr hmm, ok I commented out some code of mine that queueFree's some nodes that I dynamically instantiate just to simulate a leak. It didn't log them: ``` ==> /tmp/godot.log
Ok got some advice on how to get the leaks into my log and now I can see this when pressing CMD-Q: ``` ==> /tmp/godot.log