korge
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Multithreaded audio/music format decoding / audio playback
Now that K/N supports a new memory model we should consider doing audio decoding / playback in a different thread than the rendering one to have a much better performance and lesss hiccups
Some work here: https://github.com/korlibs/korge/commit/e7a6f913fabd672c782d9efecf395647c3b2afad
Disabled for K/N where it hangs when enabled for a yet-to-determine reason.
K/N multithreaded support delayed to 3.1