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Render omni-directional stereo content with POV-Ray for YouTube,

HOWTO create Omni-directional Stereo Content with POV-Ray

Join the chat at https://gitter.im/koppi/pov-ods

  1. Run POV-Ray
  2. Run ffmpeg
  3. Inject spatial media metadata
  4. Upload to YouTube

Demo-Videos

Watch 360 degree videos in Cardboard on Android:

  • https://www.youtube.com/watch?v=UEFO5mQ2zeg – mirrors.pov
  • https://www.youtube.com/watch?v=fOzWHOUMRug – axis.pov

ODS POV-Ray, YouTube HOWTO

– Tested on Ubuntu 16.04:

$ git clone https://github.com/koppi/pov-ods
$ cd pov-ods
$ make help
usage:
  'SCENE=axis make', 'SCENE=mirrors make', see pov/

 quality settings:
  'SCENE=axis INI=LOWSQ  make'
  'SCENE=axis INI=MEDSQ  make'
  'SCENE=axis INI=HIGHSQ make'

 render a low quality preview:
  'SCENE=axis INI=LOWSQ POV=+d make'

$ SCENE=mirrors make
  • Inject the spatial media metadata into mirrors-loop.mov:
$ git clone https://github.com/google/spatial-media/

Via command-line:

$ cd spatial-media/
$ python2 spatialmedia -i -s top-bottom ../pov-ods/mirrors-loop.mov ../pov-ods/mirrors-loop_injected.mov

Or via the GUI:

$ cd spatial-media/spatialmedia/
$ ./gui.py # opens Spatial Media Metadata Injector GUI
  • Open mirrors-loop.mov in the GUI. Set the check-boxes: Spherical and 3D top-bottom.
  • Save mirrors-loop_injected.mov
  • Upload to YouTube, please add tags to your Video: #360video and #360pov.

– Happy POVing!

Reference

Credits

TODO

Spatial audio listening experience on YouTube: Viewers using the YouTube Android app on Android version 4.2 or higher can listen to spatial audio on headphones (recommended) or speakers. Viewers using desktop browsers, like Chrome, Firefox or Opera, or the YouTube iOS app will hear stereo audio.

  • Add Ambisonics sound, see:
    • https://github.com/kronihias/ambix
    • https://storage.googleapis.com/jump-inspector/Jump_Inspector_Quick_Start.pdf
    • https://support.google.com/jump/answer/6399746?hl=en&ref_topic=6399824
    • https://support.google.com/youtube/answer/6395969?hl=en
  • Increase frame-rate and resolution targeted for future HMDs – Needs more:
    • HDD space,
    • CPU power,
    • Network bandwidth.

Jakob Flierl – March, 2016