David Konsumer
David Konsumer
``` make mkdir -p ./build g++ -MMD -MP -fdata-sections -ffunction-sections -O2 -c rule.cpp -o build/rule.cpp.o rule.cpp: In function 'ClientSpec {anonymous}::parseClientSpec(const std::string&)': rule.cpp:168:56: error: cannot bind non-const lvalue reference of type...
Tiled supports animated tiles, but I am pretty sure kaboom tilemaps do not. It might be helpful to have a separate map of animations, so they can be placed on...
In Tiled, you can link to an external tileset, and share tilesets between maps. This can really cut down on filesize/request-count, if you have a bunch of maps that use...
Currently I generate the map/symbols from a list of known-good (printable, non-command, non-whitespace characters) it might be cool to be able to assign your own symbols to specific tiles to...
It's not a huge priority, as we support JSON maps pretty well, but it would be cool to support XML (tmx) maps, if it doesn't add too much overhead to...
Hi, first thanks for making this very useful library. I am working on a tool to turn a gif into code for display on an OLED. You can see the...
This has become a standard with nim-dev, and makes tracking deps and build-tasks very easy. I think this could resolve most other issues in this queue, with a .nimble file...
**Describe the bug** A clear and concise description of what the bug is. If I load any game with scenes, and scroll around a bit, it will freeze. I can...
Pardon if this is a dumb question (I don't normally use tkinter) but how do I bind to changing value? Like I have this, and I want to fire my...
I have a shader like this: ```glsl #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform sampler2D u_tex0; // britney.mp4 uniform sampler2D u_tex1; // hypnocat.png void main() { vec2...