David Konsumer
David Konsumer
> I see that as a better alternative to having to build raylib yourself whenever you install the npm package, assuming raylib license is permitting. Yeh, a lot of node...
@twuky very cool! this seems like a good direction to me. > There are a few things I'm not entirely sure work - and I had to disable a few...
> For reference in the conversation I've invited you both to a repo with my test of 4.0 bindings. Yep, I accepted, thanks! > . So I think most the...
One idea is to not use a submodule, and let cmake download it if it's needed. I started working on a raylib4 branch, and I do this: ```cmake # version...
I started working on generation [here](https://github.com/notnullgames/node-raylib/tree/raylib4). It's not finished, but I think it's a good start. I ended up just trying to generate code in the same style as this...
> Still trying to figure out the best design for it. I'll split the emscripten/wasm work into a new repository so it's not distracting from keeping the Node.js plugin up...
> Checking out this branch. Should we move the discussion on updating to 4.0 to its own issue? Oh yeh. forgot to agree. Yes, this should probly be another issue....
I think this can be closed. I am using it on mac now, and when I setup build system tested on linux (x86_64 and pi)
Closed all referenced issues, as this is sort of a 1-time effort to fix them all.
> I am interested to see if generating the API this way works too. Me too! Once it's building, I will definitely be comparing the 2 methods. I think my...