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Combat false positives for 1.9+ delay attacking

Open ChiboYen opened this issue 4 years ago • 0 comments

Issue description

The aac_aim_sync check will false when a player uses a weapon with a high attack cooldown (axe) and waits for the full delay, while jumping up and down to achieve critical hits. AAC does not account for this, and takes it for kill aura.

Debug: https://controlc.com/e57979b7

Videos: https://drive.google.com/file/d/1yc5ewuJfO5lxhQpOlfpT6ZgKPYMruAcT/view?usp=sharing

Core information

Server version: 1.16.5

AAC version: 5.0.14-b1

ProtocolLib version: 4.6.0

Special environment information

N/A

Configuration

Tested with default values

ChiboYen avatar Mar 17 '21 20:03 ChiboYen