koliva8245
koliva8245
1. `('_bitarray', [(62, 0)]), #6436` -> should be 64 2. `('_bitarray', [(87, 0)]), #6444` -> should be 72. Then after that the next 4 bytes (32 bits) is an int32...
`('_bitarray', [(198, 0)]), #6421` -> after 5 additional bits, the next 4 bytes (32 bits) is the build number of the replay (either m_build, m_baseBuild, m_dataBuildNum; it should all be...
It parses fine, but the data is wrong. The first player in the loop is fine, but after that the data is incorrect. The `m_programId` (Hero) int value should always...
That description structure is much easier to read through. So an update on the `build` and `m_ammId` ``` // for the build m_Unk4: record[:0 + 0] m_UnkFlags1: array [:0 +...
``` m_Unk4: record[:0 + 0] m_UnkFlags: array [:0 + 4] of bit m_build: Integer(:32 + 0) m_Skins: case (:1 + 0) of m_Skins(0): record[:0 + 0] m_Skins: array [:12 +...