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Check for ingredients before placing a crafting table

Open EntityinArray opened this issue 1 year ago • 0 comments

When agent wants to craft something, that requires a 3x3 grid, a script automatically makes him place a crafting table. If there is not enough ingredients for a craft, agent then proceeds to break the crafting table

Since check for ingredients is done after placing crafting table, agent ends up placing and breaking the crafting table many times for no reason

EntityinArray avatar Sep 21 '24 07:09 EntityinArray