mindcraft
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Intelligent Idle Behavior
Description
Implement an intelligent idle behavior for the Minecraft bot to mimic natural mob movement when not actively pursuing a specific task.
Proposed Changes
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Feature Request
- Title: Implement Intelligent Idle Behavior for Minecraft Bot
- Description: Develop a sophisticated idle behavior that includes awareness of surroundings and potential dangers.
- Proposed Solution: Create an idle behavior module with random walking, danger avoidance, shelter-seeking, mob interaction, and periodic pausing.
- Files to Modify: actions.js, skills.js, agent,js, etc...
- Acceptance Criteria: Listed below
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Contribution Guidelines (CONTRIBUTING.md)
- N/A for this feature request
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Update README.md
- Add information about the new idle behavior feature once implemented
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CHANGELOG.md
- Update with new idle behavior feature once implemented
Files to Modify/Create
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actions.js
(to implement new movement and interaction functions) -
skills.js
(to create the idle behavior logic) -
agent.js
(to decide when these behaviors should be used)
Acceptance Criteria
- [ ] Bot moves randomly when idle, covering an area of approximately 50x50 blocks
- [ ] Bot actively avoids stepping on or next to dangerous blocks
- [ ] Bot seeks nearest shelter when night falls or it starts raining
- [ ] Bot occasionally approaches and "inspects" nearby passive mobs
- [ ] Bot pauses movement at random intervals and rotates to look around
- [ ] Bot returns to designated "home" location after 5-10 minutes of wandering
- [ ] Idle behavior does not interfere with other active tasks or commands
Additional Notes
This feature will make the bot appear more lifelike and provide a foundation for more complex behaviors in the future. Consider implementing a priority system so that the idle behavior can be interrupted by more important tasks, such as user requests for AI behavior.