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A Python-powered gui for converting pbr materials into Source Engine-compatible materials.

Results 9 PBR-2-Source issues
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The title is self explanatory version is v0.0.4-alpha

I'm sorry if this is something really strange to report, but I'm trying to make a Garry's Mod playermodel of my splatoon 3 character with files i ripped directly from...

bug

Presently all textures will use uncompressed formats, however this is very debilitating in file size, having options at least to switch formats per texture is very desirable. Presently if using...

bug

in source engine, more often than not, a standard brush texture should be about 128 in-hammer units big. however, most pbr textures are much higher resolution than the typical 512-sized...

I finally got around to doing a proper test with this using the PBR approximation, and I'm super happy how it turned out with Black Mesas dynamic lighting. Thought devs...

Automatically apply [$fresnelreflection](https://developer.valvesoftware.com/wiki/$fresnelreflection) for LightmappedGeneric and [$envmapfresnel](https://developer.valvesoftware.com/wiki/$envmapfresnel) for VertexLitGeneric [$fresnelreflection](https://developer.valvesoftware.com/wiki/$fresnelreflection) Contrary to what the wiki says, this value works inversely, in all games that I've tried, not just Black Mesa....

enhancement

Added a tab for multiple "profiles" to allow the creation of multiple textures without the need to open multiple instances. Currently there is no accounting for having multiple profiles when...

Currently, the configuration needs to be modified in the text file by hand, which means that reading the code is required to understand the various enum values. This also prevents...

enhancement