kodra-dev
kodra-dev
### Describe the bug ``` python webui.py ``` Just prints ``` Conda is not installed. Exiting... ``` And quit. I opened up `webui.py` to see how it works. This line...
**Feature/enhancement description:** I just want to export the result of a single Export node to a single PNG file. I don't want to export a Godot, Unity, Blender, or any...
**Is your feature request related to a problem? Please describe.** Unity's built-in FBX has options to resample imported animation curves, which reduces the amount of keyframes by a lot. The...
I have a custom "sub-format" for my content. ``` John: Hello! ``` I'll parse this `John` and check if John is a character in my game, so if I made...
I've run into this issue: https://forum.unity.com/threads/how-to-sample-pose-directly-from-an-animationclip.721160/ Basically what I need is Unity's [AnimationClip.SampleAnimation](https://docs.unity3d.com/ScriptReference/AnimationClip.SampleAnimation.html), however applying the sampled data to a layer, not the whole gameObject, so that I can mix...
The [official document](https://kybernetik.com.au/animancer/docs/manual/tools/rename-sprites/) shows that the indices start from 0:  But my Animancer starts them from 1:  I have manually named some sprites before, so for consistency I'd...