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Various editor/GUI tools for Unity3D

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I have modified the CylinderCollider and CylinderColliderEditor classes to update on run time. ``` using UnityEngine; using System.Collections; namespace kode80.Colliders { public class CylinderCollider : MonoBehaviour { public float radius...

I think that it will be better to change the last funtion: private float CalculateRotationStep() { return 360.0f / boxCount; } For this one: private float CalculateRotationStep() { return 180.0f...

GUIPopup that can be used with any Type, it wraps EditorGUILayout.Popup, but constructor accepts an array of objects of Type T (in certain cases ToString() might need to be overloaded)