Petr Kobalicek

Results 307 comments of Petr Kobalicek

It's still not integrated with Blend2D - it will be part of a geometry update once finalized

No sorry, we don't provide any ETAs as we work on Blend2D in our free time

I think that this is premultiplied vs unpremultiplied pixels problem. Blend2D uses premultiplied (hence a PRGB32 format). SDL seems to be using non-premultiplied. If true, you would have to demultiply...

BTW Do you need a semi-transparent window? Maybe just using `SDL_PIXELFORMAT_RGBX8888` or something and `BL_FORMAT_XRGB32`?

If you have access to SDL image memory then `BLPixelConverter` is the way to go. This is a little snippet that you can refine - of course don't allocate dst...

I think you should play with shifts `dstInfo.setShifts(0, 8, 16, 24);` - I don't know the byte order of SDL format, maybe it's reversed and you interpret alpha channel as...

Thanks! Is there somewhere a list of all functions in which one lane can influence another lane? I don't need deterministic results across all platforms (only on a single platform...

Thanks for your answers - I think this can be closed. I would be nice to have these mentioned in the documentation to prevent such surprises, or maybe I have...

https://github.com/asmjit/asmjit/issues/430

Closing in favor of https://github.com/asmjit/asmjit/issues/430