Petr Kobalicek
Petr Kobalicek
I don't know whether font hinting is something that is worth spending time on to be honest, at least at the moment. It seems to me that the world is...
I like the hinted text actually - it looks much nicer on my screen than unhinted. Maybe it's worth thinking about it.
Regarding GPOS/GSUB - I have already done something, but it's far from complete. Let me check my branch where I experimented with more font features first, I don't know the...
Blend2D needs a pure C++ reference pipeline to make this working without JIT, and eventually AArch64 JIT. I will look into this, but in general non-JIT targets don't really have...
Yeah, these warnings annoy me too, however, some of them are caused by unfinished code and I prefer to see the warnings instead of silencing them. Other warnings and warnings...
Hi, sorry there is no option like this at the moment -the focus was from the beginning on anti-aliased rendering, but aliased rendering is also on our roadmap.
I have no problem keeping this open and closing it when aliased rendering lands in master branch.
This feature is experimental and not fully finished. It was added to test Blend2D on ARM. However, not all composition modes and fetchers are implemented without JIT.
Unfortunately I can confirm this. The reason this fails is that OTF fonts have no bounds stored in the font, the outlines have to be inspected in order to get...
I have added an initial implementation for OTF/CFF fonts, however, it's uncached for now and thus slow. Let me know whether this works for you: Commit: https://github.com/blend2d/blend2d/commit/44a1872d19290307326758e4c4596ca5e714b333