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nRenderFlags help

Open UTengine opened this issue 8 months ago • 0 comments

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Description

Why is the client set to nRenderflags bool when it compares them to dwords? (My_3DStruct.h)

struct __Material : public _D3DMATERIAL9 { public: DWORD dwColorOp, dwColorArg1, dwColorArg2; BOOL nRenderFlags; // 1-AlphaBlending | 2-안개랑 관계없음 | 4-Double Side | 8- ?? DWORD dwSrcBlend; // 소스 블렌딩 방법 DWORD dwDestBlend; // 데스트 블렌딩 방법

struct _AlphaPrimitive { float fCameraDistance; // 카메라와의 거리.. DWORD dwBlendSrc; DWORD dwBlendDest; int nRenderFlags; // 렌더링 플래그.. RF... 참조..

UTengine avatar Apr 28 '25 19:04 UTengine