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nRenderFlags help
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Why is the client set to nRenderflags bool when it compares them to dwords? (My_3DStruct.h)
struct __Material : public _D3DMATERIAL9 { public: DWORD dwColorOp, dwColorArg1, dwColorArg2; BOOL nRenderFlags; // 1-AlphaBlending | 2-안개랑 관계없음 | 4-Double Side | 8- ?? DWORD dwSrcBlend; // 소스 블렌딩 방법 DWORD dwDestBlend; // 데스트 블렌딩 방법
struct _AlphaPrimitive { float fCameraDistance; // 카메라와의 거리.. DWORD dwBlendSrc; DWORD dwBlendDest; int nRenderFlags; // 렌더링 플래그.. RF... 참조..