Tim

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Your second link failed because it requires a log-in to Google Drive, which the converter bot can't. I have no clue why the first link failed, but I uploaded your...

It looks like the file at https://www.dropbox.com/scl/fi/zoe77u609jo6w03sfk214/generated.zip?rlkey=bz2n0lq0od3pireppo55mmpkd&st=biu3kmu4&dl=0 is already deleted. I recommend trying again, but replacing the dl=0 at the end of the url with dl=1, like this: https://www.dropbox.com/scl/fi/zoe77u609jo6w03sfk214/generated.zip?rlkey=bz2n0lq0od3pireppo55mmpkd&st=biu3kmu4&dl=1

It sounds like a good idea to create a proper sample that demonstrates how to use STB rect pack. I might make one when I have considerably more time. In...

It has been a long time since I wrote this sample, and I don't really use OpenGL nowadays. Could you elaborate point (1)? *Why* is it a good idea to...

Do you know the full list of formats supported by SteamVR?

> There are 5: GL_SRGB8 35905 0x8c41 GL_SRGB8_ALPHA8 35907 0x8c43 GL_DEPTH_COMPONENT16 33189 0x81a5 GL_DEPTH_COMPONENT24 33190 0x81a6 GL_DEPTH_COMPONENT32F 36012 0x8cac Ok, then I think that indeed `GL_SRGB8` would be the best...

Have you already tried what happens if you ignore the EGL natives? Iirc I did not need to install anything myself.

In your example, you show how you can include the natives for windows-x64: ```kts val lwjglVersion = "3.4.0" val lwjglOs: String = "windows" val lwjglArch: String = "x64" configurations.matching(Configuration::isCanBeResolved).configureEach {...

>This also reflects the Java side of LWJGL. Each binding has native modules with the same name. Only one of them can be included at compile/runtime since no two modules...

> Another option could be to not use the same dependencies when running the build vs creating the fat jar. I have no strong opinion about this. If using the...