Jacob Knispel
Jacob Knispel
> How does this interact with stack limits? I understand you're using the try transfer items function but have you checked if that gets interrupted e.g. there is an item...
> > How does this interact with stack limits? I understand you're using the try transfer items function but have you checked if that gets interrupted e.g. there is an...
I added a new message to indicate the items were transferred after all: https://github.com/pagefaultgames/pokerogue/assets/9343160/0aec63b9-c9e3-4ac0-8ab6-e69734813ce6
Duplicated by, or at least related to: - https://github.com/pagefaultgames/pokerogue/issues/253 - https://github.com/pagefaultgames/pokerogue/issues/894 - https://github.com/pagefaultgames/pokerogue/issues/1916 - https://github.com/pagefaultgames/pokerogue/issues/1970
Trainer is persistant if a trainer fight start after a pokemen die at the end of a fight from poison
Technically this does affect playability, it forces you to switch away from the Pokemon you revived for no reason. More detail in my comment here: https://github.com/pagefaultgames/pokerogue/issues/894#issuecomment-2124188396 This pretty much is...
Reproduced this locally by fainting with poison then reviving the mon. Technically the trainer sprite doesn't overlap in my example, but I think that's only because it wasn't followed by...
> The main reasons for hiding a cancelled move is so that players don't think PP was wasted, and to streamline combat text in grindy wild double battles. I think...