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Share my fork

Open bangjohn opened this issue 7 months ago • 19 comments

dont merge it, i just share my fork

https://bangjohn.github.io/PSFree/

bangjohn avatar May 18 '25 21:05 bangjohn

can be done in English?

kmeps4 avatar May 19 '25 04:05 kmeps4

Great, working good.

i just want to ask, is it possible to make host version for esc8266 ap module?

mantella83 avatar May 19 '25 14:05 mantella83

Ok I added your UI as default on my branch.. I already translate everything to English.. Good Job

kmeps4 avatar May 19 '25 15:05 kmeps4

After added UI, running exploit is unstable than plain text on pre console. especially, I frequently show failed to overwrite main pktopts.

prodeveloper0 avatar May 19 '25 18:05 prodeveloper0

Is there more initializing required for loggers? I added progress-bar and console.

prodeveloper0 avatar May 19 '25 19:05 prodeveloper0

Kme only add the UI, can you test my host https://bangjohn.github.io/PSFree

Usually the ritual I do is delete cookies and data

bangjohn avatar May 19 '25 19:05 bangjohn

Kme only add the UI, can you test my host https://bangjohn.github.io/PSFree

Usually the ritual I do is delete cookies and data

Does it work offline?

GeumOhee avatar May 19 '25 19:05 GeumOhee

@bangjohn I am porting to Luckfox.

I added both logger intialization codes and html element to show status and log.

after that more exploit failure than before :(

prodeveloper0 avatar May 19 '25 19:05 prodeveloper0

Check out https://ps4exploit.ayakamods.cc

@kmeps4 and I are working together on a host exploit to solve PS4 phat and slim issues.

YorhaX2P avatar May 19 '25 19:05 YorhaX2P

Kme only add the UI, can you test my host https://bangjohn.github.io/PSFree

Usually the ritual I do is delete cookies and data

Does it work offline?

No

bangjohn avatar May 19 '25 19:05 bangjohn

Check out https://ps4exploit.ayakamods.cc

@kmeps4 and I are working together on a host exploit to solve PS4 phat and slim issues.

After I tried the kernel it worked but it crashed straight away, maybe because the bin wasn't loaded.

bangjohn avatar May 19 '25 19:05 bangjohn

Check out https://ps4exploit.ayakamods.cc

@kmeps4 and I are working together on a host exploit to solve PS4 phat and slim issues.

After I tried the kernel it worked but it crashed straight away, maybe because the bin wasn't loaded.

bangjohn avatar May 19 '25 19:05 bangjohn

Check out https://ps4exploit.ayakamods.cc

@kmeps4 and I are working together on a host exploit to solve PS4 phat and slim issues.

After I tried the kernel it worked but it crashed straight away, maybe because the bin wasn't loaded.

But the second try after KP, it's work, i think not very stable this exploit

bangjohn avatar May 19 '25 19:05 bangjohn

After the second successful attempt and I restarted the result was a pktops errorIMG20250520025604.jpg

bangjohn avatar May 19 '25 19:05 bangjohn

The exploit strategy needs some enhancements.. I have 800 console and no DIE errors.. even with native abc release.. meaning 9.0x needs some sort of rewrite

kmeps4 avatar May 20 '25 05:05 kmeps4

Hello, making both function of updateUIStatus and updateUIProgress to empty leads to more stable. I think that dispatching event to display how many processes are ran on console or progress bar makes unstable. It might disturb to pinning CPU core? just my uncertain hypothesis. :)

I tested five times with empty functions, and all running is done successfully!

@kmeps4 @bangjohn

prodeveloper0 avatar May 20 '25 08:05 prodeveloper0

And I felt that loading and running payload is slow than previous commit.

prodeveloper0 avatar May 20 '25 08:05 prodeveloper0

And I felt that loading and running payload is slow than previous commit.

I think for now we need stability rather than speed.

bangjohn avatar May 20 '25 08:05 bangjohn

I aggreed, but I think that slow running payload associated with stability in this situation.

prodeveloper0 avatar May 20 '25 09:05 prodeveloper0

Ok closing guys.. this is not an issue.. I can open didcussion

kmeps4 avatar May 21 '25 21:05 kmeps4