node-sdl
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Enhancement: Use GPU image smoothing (bilinear interpolation or some average filter) when using window.render function.
This is a nice to have feature, since the browser does something similar.
So, when I write the image buffer, using the function window.render
and the size of the window is bigger than the buffer image, the default behavior is nearest neighbor interpolation:
I would expect something like the browser:
Both images have the same resolution, which is lower than the window size.
This feature is a total optional one, but it would be a cool one. Thank you for this amazing project.