Kyle Lukaszek
Kyle Lukaszek
> Out of curiosity what kind of binary sizes are we looking at for a wasm-ified Tint? From my experience it's very heavyweight on Windows, but granted that's with more...
## Update Vertex buffers are now operational! This means that examples 3 & 4 now work on the [demo site](https://kylelukaszek.xyz/SDL3-WebGPU-Examples/). Demo 4 is restricted to a 320x480 window so do...
> You should provide the javascript glue code manually, you don't just shove emescripten and call it a day, it is platform and language specific, not portable Respectfully, I don't...
I finally managed to get textures to appear but there seem to be some issues that need to be ironed out. BindGroups are very rudimentary at the moment and will...
I had some time recently to sit down and fix the texture issue. I can continue some more after I finish preparing for my term tests. Ravioli in the browser!...