Kli Kli
Kli Kli
 
See https://imgur.com/a/3ps7mLr "There is no valid item in the satchel for this previewed block"
Need to identify how to get the right blend mode for the new render pipeline, especially how to set alpha.
One rendering seems to be in default rotation, the other using the block entity data. See skeleton skull as example.
- [ ] remove isMemoryConnection check