Kevin LEVRON
Kevin LEVRON
Hi, there's a camera getter/setter in renderer component but I think it's better to copy gltf camera position. When Gltf model is loaded you can copy camera position, something like...
Thanks, you code looks ok, I will look at this asap
I tried and it works, but I didn't use `script setup` syntax
I will publish a new version with the fix in a few days, thanks for the help 👍
Did you try https://vuejs.org/guide/built-ins/teleport.html ? (never tried)
Thanks @Lightnet, sorry for this late answer, I am quite busy lately. I think the main problem is how to *normalize* the way to access components (and threejs objects), e.g.:...
Or monorepo
Hello, thanks for reporting this, could you please make a PR about this ?
We need a canvas element to init WebGLRenderer, that's why it is done in `mounted()`. Could you use `three.onAfterInit()` (this will maybe moved to renderer comp soon) ? What kind...
Made a branch : https://github.com/troisjs/trois/tree/vanruesc/postprocessing PR : #53