chapbook
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A simple, readable story format for Twine 2.
Bumps [marked](https://github.com/markedjs/marked) from 1.2.7 to 4.0.10. Release notes Sourced from marked's releases. v4.0.10 4.0.10 (2022-01-13) Bug Fixes security: fix redos vulnerabilities (8f80657) v4.0.9 4.0.9 (2022-01-06) Bug Fixes retain line breaks...
Removes [jsdom](https://github.com/jsdom/jsdom). It's no longer used after updating ancestor dependencies [jsdom](https://github.com/jsdom/jsdom), [jest](https://github.com/facebook/jest/tree/HEAD/packages/jest) and [twine-utils](https://github.com/klembot/twine-utils). These dependencies need to be updated together. Removes `jsdom` Updates `jest` from 24.7.1 to 29.4.3 Release...
Bumps [pug](https://github.com/pugjs/pug) from 2.0.3 to 3.0.1. Release notes Sourced from pug's releases. [email protected] Bug Fixes Update with to resolve core-js deprecation notice (#3259) [email protected] Bug Fixes Sanitise the pretty option...
Bumps [shell-quote](https://github.com/ljharb/shell-quote) from 1.6.1 to 1.8.0. Changelog Sourced from shell-quote's changelog. v1.8.0 - 2023-01-30 Commits [New] extract parse and quote to their own deep imports 553fdfc [Tests] add nyc coverage...
**Is your feature request related to a problem? Please describe.** I would like to have dropdowns set shorter values than the ones that are displayed. It's inconvenient to use long...
**Is your feature request related to a problem? Please describe.** When looking at the story overview, complex passages often show up showing the title and vars section, or a bunch...
**Is your feature request related to a problem? Please describe.** We’re evaluating using Chapbook for dialogs to our game and we will have a lot of state variables going into...
While there is a user friendly option to align text horizontally through modifiers, there is no way to align text vertically(as far as I know) without using CSS. I'd like...
While we have a variety of random rolls available, there is no easy, beginner orientated way to print one of several random texts (or go to a random node) from...
Right now there doesn't seem to be any place to assign global default variables that get set every time you load the game. This means you have to assign these...