Kai O'Reilly
Kai O'Reilly
Basically, any time there are external events like window size or inspect editor changes while some task is happening (like animation), it panics. It seems like there needs to be...
This crash never seems to happen on macOS, only on Windows. It was crashing a lot less before, then it was crashing a lot more, and now it crashing less...
`vgpu.Debug` info; there doesn't seem to be a bad surface error: ``` Set: -2 Role: Vertex Var: 0: Pos Float32Vec2[4] (size: 8) Vals: 1 Role: Index Var: 1: Index Uint16[6]...
This issue is still occurring, but only when dragging on the 3d scene (not when doing nothing or programmatically animating it).
This definitely still happens reliably.
As I mentioned earlier when I was debugging on your computer, it doesn't seem to crash on your computer, only on mine, which is weird.
I did not realize that it mainly crashes when you click in the middle of the window; that information will help me when I work on fixing this soon, thank...
I just got a similar crash on macOS running `axon/examples/ra25` and closing the winodw with `Command+W`: ``` Running on GPU: Apple M1 Max: id=235013103 idx=0 libc++abi: Pure virtual function called!...
In fact, axon seems to reliably crash when it is closed while running: ``` Running on GPU: Apple M1 Max: id=235013103 idx=0 panic: runtime error: invalid memory address or nil...
Another one, this time in xyz itself, though likely due to a poorly configured Update in another goroutine: ``` [mvk-error] VK_NOT_READY: Command buffer cannot accept commands before vkBeginCommandBuffer() is called....