Kai O'Reilly

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WebGPU now has much higher support (71.41%), and it seems like the way to go not just for web but also for native platforms, as it will allow us to...

To summarize the situation: * There are two existing Go WebGPU packages: https://github.com/rajveermalviya/go-webgpu and https://github.com/mokiat/wasmgpu * The first one provides support for WebGPU on all native platforms (macOS, Windows, Linux,...

I filed https://github.com/rajveermalviya/go-webgpu/pull/268, so the main remaining task for basic WebGPU support on all platforms is the [wgpu branch](https://github.com/cogentcore/core/tree/wgpu).

Virtual keyboard handling for dialogs has been fixed. We also need to fix virtual keyboard handling on web mobile.

I fixed virtual keyboard handling on mobile web in d2cfe75, and I will work on improving the speed of the layout updating on virtual keyboard changing soon as well.

I had to temporarily increase the `imagex.Assert` tolerance to 5 for this; once #1457 is done, if this issue is still not resolved, we should debug further.

This must be implemented for v2.

When we do this, we should do widget-specific render profiling using `PushBounds` and `PopBounds`.

I will definitely work on implementing a lot of tests after I finish some of the other issues.