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A tactical RPG engine with online gaming support.

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- Adds HP damage and '%' sign to attack preview top-line text. (Not sure if you're still maintaining this project at all, but I came across it looking for open-source...

Fonts are parts of a theme. Rename the fonts with well chosen names, and move then to the theme folder so each theme can have its own fonts.

Client
Easy

Try to package the client and the server on different OSes using http://www.panda3d.org/manual/index.php/Building_an_installer_using_packpanda

Client
Server
Easy

There is a lot of client-side functionality that is written in terms of responding to the PyDatagram objects that are sent back and forth between the client and the server....

Client
Easy

Right now when choosing action it defaults to a standard attack. We need to create the Sub-Action menu to allow multiple levels of action categories and actions. The data of...

Client
Server

I noticed there was some duplicated code in both client and server and it would probably help to centralize those where possible to avoid having to maintain two sets of...

Client
Server

Since the new version of Panda3D, I am no more able to compile our fonts with eggmkfont.

Client

Create a very basic AI module, that always choose the same behaviour : waiting. This will be a first step to get AI running server side. The goal of this...

Server
Easy

For now, this screen still uses a background image. We have to port it to lirmont's NodeDrawer because it is the right way to draw skinnable GUI. Also, I think...

Client
Easy

Create a title screen like FFT have, with entries like 'Story mode', 'Online battles', 'Options', etc... Nobody from FFH was able to extract the official background. We may need to...

Client
Easy